About Ground Branch
Ground Branch is a realistic tactical FPS designed for online multiplayer matches. The title is the debut production of the BlackFoot Studios team, made out of veterans of such projects as Tom Clancy’s Rainbow Six, Tom Clancy’s Rainbow Six Rogue Spear and Tom Clancy’s Ghost Recon.
The storyline of the game is based on a legitimate fighting unit known as SAD (Special Activities Division), which is a part of the CIA. The mission of those outfits is to perform covert ops, the knowledge of which the United States could easily deny. The soldiers are the first to get to the hostile territory and are already operating before any special units even reach the region. Simultaneously, SAD is not a military organization, which is why it does not have to abide by its rules, meaning that the unit has almost complete freedom when it comes to choosing the methods for completing a specific task.
Ground Branch is meant to be played exclusively in the multiplayer mode and revolves around small skirmishes between excellently trained squads of soldiers. The focus has been set on realism, which is why the health of our troops does not regenerate, serious wounds are usually fatal or in lucky cases severely limit the movement capabilities of a character. The physics engine rules over such features as the ballistics and effective penetration of bullets, which are determined by various parameters, e.g. distance from the target, speed, the direction of the wind or the type of the struck material. The players can freely customize their soldiers; simultaneously, each armor type, weapon or other piece of equipment has its own weight, which has influence on the character’s mobility. Interestingly, the arsenal of weaponry is not in any way artificially balanced, maintaining the maximal possible level of realism; all of the gear is available to us from our first match in Ground Branch.